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Ladies and gentlemen, get ready for more streamlined adventuring-the September version update is just around the corner! Continuing in the tradition of enhancing creature comforts in your Vana'dielian lifestyle, we're proud to introduce a number of adjustments and additions scheduled to take place.

While details on the planned US release of FFXI Gil game are still scant, the game had a strong presence at this year's Game Developers Conference. The Japanese version of the game was demoed at several booths, including ATI's and Nvidia's, and Square employees played the game on a live connection to a Japanese server. The graphics hardware companies were proudly exhibiting the PC game as a high-profile example of the DirectX 9 visual effects they encourage developers to incorporate into upcoming games.

According to a Bloomberg report, Square has stated that FFXI Gil game has secured approximately 190,000 subscribers, which should increase to 200,000 by the end of the week. These subscription numbers are especially important for Square, since it means that the company will break even on the $16 million investment made to develop FFXI Gil game and the infrastructure used to support the game.

Nvidia has announced that it is working closely with Square to optimize the PC version of FFXI Gil game. Nvidia supplied Square with GeForce4 hardware and technical assistance early in the development process, and the game will have additional visual effects when played on GeForce4 Ti graphics cards.

Square has announced that it will begin the beta test of FFXI Gil game, its massively multiplayer online role-playing game, for the PC starting June 18 in Japan. The company has already begun receiving applications on its PlayOnline Web site, though the recommended requirements are limited to higher-end systems, such as those with a Pentium 4, a GeForce3 (or higher), and more than 64MB of video memory. The beta test will include FFXI Gil game, Tetra Master, and the PlayOnline Viewer. The beta test is limited to residents of Japan.

According to Japanese PC gaming publication Login, SquareSoft has revealed new details on FFXI Gil game for the PC. The 11th installment in the Final Fantasy series will be the company's first massively multiplayer online role-playing game, and it is being developed for both the PC and the Sony PlayStation 2 console. Though the game's specifications have not been finalized, so far it is known that it will require a graphics card that supports hardware T&L and DirectX 8.1. It is expected that users can choose from different resolution settings depending on their hardware specifications. Players will be able to share data between the PC and Sony PlayStation 2 versions since the game uses server-side saving.

This time, however, Maple Story had no trouble conquering Conquer Online in order to move onto the semi-finals. In fact, Conquer Online registered the lowest score yet with a 0.75. Despite being a solid MMO with a strong position in the Asian fantasy theme niche (not to mention a higher score in GameOgre.com's Review Directory), Conquer Online was simply no match for the popularity of Maple Story and its console-like graphics.

Eve Online was almost able to bring down the MMO juggernaut due to a combination of very deep game play in a science fiction setting and players who just simply love to hate WoW. Given how close WoW came to defeat this week by another pay-to-play MMO, it will be interesting to see how it fares against a free MMO in the finals. Furthermore, it should be noted that WoW has yet to face a free game in the tournament as it has defeated the likes of EverQuest 2, City of Heroes, and now Eve Online.

Although neither Guild Wars or Maple Story charges a monthly subscription fees, two game could not possibly be more different. While Maple Story is a free download with 2D cartoon-like console graphics, Guild Wars sports more realistic 3D graphics and requires a one time purchase.

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