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Blizzard has forced Slashdot's CmdrTaco to change his character name in WoW, citing a violation of their policies around the honor system. Rob has a nice post up covering his reaction to this: In this virtual world, two levels give me a couple new pieces of armor, and suddenly I am unrecognizable to anyone who may have run an instance with me. In guild chat, I am a total stranger to people I may have chatted with for months. My history with other players has been erased. It almost makes me wish that I spent my first 45 levels ninja looting! Rob is still playing, but under the new name of "Violated." Obviously not the first or last time a company has forced a player to change a name, but will this policy become more controversial as more celebrity pseudonyms pierce the magic circle?

So here we are at the State of Play 2 conference, which started last night with Julian Dibbell chatting with Wagner James Au, Andrew Tepper, and Peter Ludlow. The delay in blogging by any of the Terranovans can be attributed to the high level strategic planning that we did last night. Ted: You say you're trying to maximize creativity, but I think you're really attempting to maximize profits. Wikipedia is counter-intuitive. Is it possible that the Internet has lowered the cost of production to the extent that our free-riding problems have been solved. But the question is -- how long will Wikipedia be on top? How old is it? Agrees that the big question, as Yochai identified, is what rules are best? The best answer is to let a thousand flowers bloom. The IRS won't let a thousand flowers bloom.

I have no problems with institutional arrangements, but I'm concerned with spillover effects. Asks Peter Ludlow about his intentions with licensing for his Second Life project. Yochai -- opposed to applying IP to Second Life because of the depressing effects on derivative creativity. Johnson: Q re inspiration for creativity vs. copying of objects Yochai: If you can distinguish in a robust way between derviative creativity vs. copying -- in the digital environment, most people copy in the course of creating new works. Because of this, you need to be cautious. Johnson: controlling access to spaces? Performance spaces? Yochai: that's fine.

Anthropologists and psychologists who study play, however, have shown that there are many other functions, as well -- one of which is to enable children to be just what they know they will never be... Playing with rage is a valuable way to reduce its power. Being evil and destructive in imagination is a vital compensation for the wildness we all have to surrender on the way to being good people. I agree with momgamer that it sucks that well-meaning people get driven away from environments overrun by nasty people who have no qualms about ruining everyone's fun. A new sheriff (and lots of deputies) might be just the thing. Cultures are mutable. They are a collective creation of the individuals who contribute to them: their beliefs and other patterns that emerge over time.

After first offering a free trial for North Americans only, Horizons is now offering a 7-day free trial for Europeans also (bottom of the page I linked to). It's a 1 Gigabyte download, so you better have broadband if you want to try. The American and European versions are running on different servers, and you can currently not cross borders and play with people on another continent. And how benefit factor would you get from Cheap EVE ISK, Warhammer Gold and War Online Gold, the benefit factor you will aware when you spend more on EVE ISK, EVE Online ISK, Warhammer Online Gold, and War Online Gold, principle is easy, use SWG Credits, EQ2 Gold as well as EverQuest 2 Platinum, moreover, enjoy Cheap EVE ISK. Isn't it remarkable, then, that we've reached a point where a long-established insurance company can reasonably expect to gain customers by saying, effectively, " We offer a range of services for EVE ISK, FFXI Gil, FF11 Gil, Warhammer Gold, Warhammer Online Gold, and War Online Gold. You shouldn't worry if you've got Farmers insurance, because gamers are standing by"? We are selling EVE Online ISK and EVE ISK or ISK and War Online Gold for you at an unimaginable price. Is this an index of how far gaming has come in the cultural imagination?

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So some people now play Football Manager Live without actually caring a damn about line-ups or tactics. They just scout the markets daily for promising young players, or cheap offers of middle-aged players. If the managers have been playing a while, they got the "judge potential" skill, which shows them how good a young player will probably become when he gets a bit older, huge advantage if you're trading. So they buy cheap, sell at huge profits, and quickly amass great fortunes. And the sad thing is that because they have their teams stacked full of superstars, they also tend to win games a lot. New managers coming later into the game don't have a chance. Fortunately the devs are on the right track, and are talking about adding other money sinks to the game. I hope that in the release version there is something resembling a balanced economy. Hyper-inflation destroys economies, whether they are virtual or real.

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